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BMO Redesign

Redesigning the BMO learning experience: simplifying complex financial journeys

Live Prototype ↗︎
RoleUI Designer
TimelineJan 2023 to April 2023
TeamTeam of four
ClientBMO
CategoryApp Design
BMO Redesign cover
01 · What difference did we make?

Simplified navigation, digestible content, and personalized learning paths made the platform genuinely usable for newcomers, building trust and confidence in their banking decisions.

Confidence 87% Of testers felt more confident in their financial knowledge after using the app.
Motivation 70% Of testers felt more motivated to learn, driven by the gamification.
02 · Introduction

The BMO Learning project aimed to attract newcomers to Canada as banking clients. Our team found that newcomers are often budget-conscious and unfamiliar with Canadian banking. We designed a gamified app that rewards users for learning about banking through tutorials, helping newcomers understand BMO's services and converting them into confident clients.

My role. UI designer, collaborating closely with a team of four throughout the project.

03 · The problem

Newcomers to Canada often struggle to navigate the banking system. The existing BMO learning platform was overwhelming: complex information, little personalization, which drove down engagement.

Difficult navigation Users struggled to move through the platform and find what they needed.
Too much information Dense, confusing content made financial topics frustrating to grasp.
Lack of personalization Nothing was tailored to the user, so learning felt generic and less engaging.
04 · Goal

The goal: turn an overwhelming platform into a learning experience newcomers could actually use.

Simpler navigation Make it easy to move through the platform and find the right content fast.
Personalized learning paths Tailor tutorials to each user's goals, from budgeting to investing.
Digestible content Break complex financial topics into clear, step-by-step lessons.

Together, these lift engagement, build financial literacy, and help users decide with confidence.

05 · Design process
1Research
Research · Interviews · Understanding pain points & needs
2Ideation
Lo-fi wireframe · User testing · Refinement
3Launch
Prototyping · Testing
06 · Interviews & personas

To keep the solution user-centric, we built two personas, Amir and Sophia, to represent the distinct needs and goals of newcomers.

Persona: Amir
Persona: Sophia
Comfort with banking Familiarity varied widely, so we built tutorials for different experience levels.
User goals Students focused on budgeting, professionals on investing, so we tailored learning paths.
Awareness Many struggled with financial products, so we wrote simple step-by-step tutorials.
07 · From insights to innovation

Research surfaced two core problems: overwhelming content and poor mobile accessibility. A dedicated mobile app was the answer, more intuitive, more engaging, and a better fit for how newcomers actually learn.

08 · Lo-fi wireframes & flows

Lo-fi wireframes let us test and iterate quickly, validating ideas against user needs before high-fidelity design.

Lo-fi wireframe: onboarding
Lo-fi wireframe: learning path
Lo-fi wireframe: tutorial screen
Lo-fi wireframe: rewards
09 · User testing

We tested with newcomers using a feedback grid, which sharpened navigation, simplified content, and improved personalization, and confirmed the essential feature set.

User testing artifact 1
User testing artifact 2
10 · Final design
Final BMO screens
Live Prototype ↗︎ 11 · Reflection

Clarity over complexity. Turned a vague brief into a focused, user-first solution.

Design is a team sport. Our best ideas came from collaboration.

Small things matter. The details made the difference.

Business + user thinking. Balanced user needs with business goals at every step.

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